Elden Ring: How Fall Damage Works

Drop damage is not as intuitive as it first appears. So here we'll get rid of some common misunderstandings and explain everything you need to know.

Elden Ring follows in the footsteps of Sekiro and has its own jump button. In the world of Soulsborn games, this is revolutionary. This opens up a new workaround that was thought impossible just a few years ago. A small shelf that gets in your way? This is no longer an obstacle to play, just jump over it.

However, the new mechanism involves experimentation, which means that jumping will kill many people. The fall damage of the Elden Ring looks random, but it’s not. Often, they aim at the bushes and instead end up with runeless bloodstains. Here’s everything-and we mean everything-you need to know how fall damage works in Elden Ring.

How to calculate damage and death from falling

Elden Ring
Elden Ring Fall Damage Works

We all saw the drop and thought, “Yes, I’m going through this, no problem,” but when Tarnished’s knee hit the ground below, I heard it shatter into dust. What is it because we have survived such a fall and have hardly suffered? This can make the game look random, but it’s actually very accurate. Thanks to the YouTuber Illusory Wall, I see how everything works.

If you fall from a height of 16m or more, you will be damaged and you will die every time you fall from a height of 20m or more. The windows are so narrow that if you can survive a 15m drop without damaging it, you should be able to withstand a 30m drop. This is different from Dark Souls, which begins to take fall damage from 5 meters. This change may have been made to facilitate exploration and maximize the verticality of the world.

If you fall from a height of 16 meters, you will lose 30% of your health. This is a fixed ratio. In other words, increasing the energy does not reduce the damage caused by the fall. If you fall from a height of 19.99m, you will lose 50% of your health. You are dead in another centimeter. Damage increases fairly linearly from 16m to 20m. The reason everything looks random is that it’s very difficult to understand the difference of 4 meters in a video game. Also, even if you fall close to 20 meters, your health is halved, so intuitively it seems that you can withstand a much larger fall, but that’s not the case. In any case, if you fall more than 20m, you will die.

There are some script parts in the game that won’t die if dropped, but it’s pretty clear when they happen. To avoid spoilers, I won’t mention when and where this happens, but if the ground under you collapses or the beam breaks with you and survives, it’s not glitch. If you die when this happens, it means you’ve hit and you shouldn’t step on this anymore.

Some parts of the game die below 20 meters because they have passed through a kill plane designed to prevent them from falling, dying or getting stuck anyway for years. The most prominent example of this is when you fall off a coastal cliff into the sea and get off the elevator shaft.

How To Survive A Fall in Elden Ring

Elden Ring Fall Damage Works

It is important to repeat that nothing helps to survive a fall of 20 meters or more. However, there are some items and tools that can help you assess falls and completely mitigate the damage caused by falls up to 20m.

Rainbow stones are the best way to avoid a fall that kills you right away. If you just drop one from the shelf you’re looking at and the fall turns out to be deadly, the rainbow rock will shatter. You can find them in the world, and you can also craft them once you get the craft kit. It is sold in the first spawn area of ​​Limlav by the Carre Merchant of the Grace Church in Elle. Just create one piece of ruins and it’s scattered around most ruined buildings.

If you need to make big jumps, try hitting downhills and edges. If they stick out enough, they can be considered landing points and help mitigate your fall by turning them into many small ones instead of one big one. However, sliding down a slope is not normally considered a landing, and hitting the ground increases your chances of dying. This is the case with the previous Soulsborne game.

The Long Tail Cat Talisman, Soft Slam, and Assassin approach spells negate all fall damage, but kill you even if you fall from 20 meters. They only negate fall damage and do not increase the distance they can fall. Clap’s wording and spells say they reduce the damage caused by falling, but they do the same thing as Talisman’s long tail cat, effectively completely disabling it.

Longtail Cat TalismanSoft CottonAssassin’s Approach
This can be found in the Acadamy of Raya Lucaria, at the bottom of the big lift. Go via the Schoolhouse Classroom site of grace. It’s on a body behind a rogue pendulum statue. These are hard to kill, so feel free to doge past it, loot the body, and get the hell out of there.You need the Nomadic Cookbook 7 to make this. It’s found in Limgrave at the end of a broken bridge just east of Stormveil Castle. It takes three Rowa Fruit and one Smouldering Butterfly to make one piece.You need to get the Assassin’s Prayerbook from the Roundtable Hold and give it to someone who can teach incantations. Down the stairs by the blacksmith and through two sets of Stonesword Key doors. The incantation costs 12 FP to cast and requires 10 Faith to use.

Honestly, none of them are worth your time, as they only prevent you from being damaged by that 4 meter window and aren’t that much damage anyway. The only need for all this is if you have already been severely damaged and absolutely need a long fall.

Small note: These items also work if you are using torrents. If you slam or cast the Assassin Rush while the flux is off and continue, the damage caused by the fall will be nullified.

Do Dexterity And Equip Load Affect Fall Damage?

Elden Ring Fall Damage Works

That is, both Dexterity and Equip Load affect the amount of fall damage you receive on your Elden Ring.

Agility can reduce the amount of fall damage you take, but before you start tweaking it, you need to know how little it really is. Dexterity less than 21, this stat does not affect fall damage. With Dexterity of 21-99, drop damage is slightly less. With 99 Dexterity, fall damage is reduced by 20%. It’s 20% of the damage value, not 20% of 100. Therefore, when Dexterity drops from 16m at 99, it reduces 24% of total energy instead of 30, and when it drops from 19.99m, it decreases by 40% instead of 50. Regardless of Dexterity , you will die if you fall from a height of 20m or more.

Loading gear can increase the amount of fall damage you receive. Light or medium gear loads do not affect fall damage, while heavy or overloaded gears increase fall damage. If the gear load is exactly 70% (the amount needed to get heavier), there is no increase in damage, but from 71% to 100%, the damage taken increases to 10%. A little below 20m will do 55% damage and 16m will do 33% damage. Not particularly. If the gear load is 150%, this will increase to 30%. In other words, a fall from a height of 16m will do 39% damage, and a fall from a height of 19.99m will do 65% damage.

These differences are so small that it’s hardly worth writing or thinking, but it’s here because people want to know the answer. So you don’t have to worry about Dexterity or Equip Load. There is almost no problem with the damage caused by falling.

Does Time Spent Falling Matter And Can Torrent’s Double Jump Save You?

Elden Ring Fall Damage Works

No matter how long you fall , it will not affect the damage you receive. If you get stuck in the falling animation for about 12 seconds, you will die, to prevent the player from falling out of range forever or getting caught in Buggylock. A longer fall can kill you, but it’s more likely because you’ve fallen farther, and the two tend to go hand in hand.

Can the best boy in Soulsborne history save you with his credible double jump? Also, no. Torrent double jumps won’t save you from a fatal fall. It seems that the only thing that matters to Elden Ring is where it started and where it landed. If you land 20m below the starting point, you will die.

There seems to be a bit of a problem with Torrent. Landing on a slope such as a ruin is not considered a proper landing if you jump immediately after landing. That is, two small jumps count as one big jump and die.

Two other notable events when falling on Torrent are that it dies but you are alive, and that some spirit springs have different radiuses that protect you from fall damage. First, it’s possible that Torrent’s health was already low, or that he had fallen from 20 meters. After that, it landed a little less than 20 meters with a knockdown animation. The latter may have something to do with how the developers intended to explore the area, but the point is that some spirit springs have a much larger fall protection radius than others. It means that it is. Play safely and aim for the Bullseye.

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